Skills › Business & Commerce › Project & ops management
launch-checklist
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
Tools: read, glob, grep, write
The full skill
—
name: launch-checklist
description: "Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs."
argument-hint: "[launch-date or 'dry-run']"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write
—
> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/launch-checklist`. Do not auto-invoke based on context matching.
## Phase 1: Parse Arguments
Read the argument for the launch date or `dry-run` mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.
—
## Phase 2: Gather Project Context
– Read `CLAUDE.md` for tech stack, target platforms, and team structure
– Read the latest milestone in `production/milestones/`
– Read any existing release checklist in `production/releases/`
– Read the content calendar in `design/live-ops/content-calendar.md` if it exists
—
## Phase 3: Scan Codebase Health
– Count `TODO`, `FIXME`, `HACK` comments and their locations
– Check for any `console.log`, `print()`, or debug output left in production code
– Check for placeholder assets (search for `placeholder`, `temp_`, `WIP_`)
– Check for hardcoded test/dev values (localhost, test credentials, debug flags)
—
## Phase 4: Generate the Launch Checklist
“`markdown
# Launch Checklist: [Game Title]
Target Launch: [Date or DRY RUN]
Generated: [Date]
—
## 1. Code Readiness
### Build Health
– [ ] Clean build on all target platforms
– [ ] Zero compiler warnings
– [ ] All unit tests passing
– [ ] All integration tests passing
– [ ] Performance benchmarks within targets
– [ ] No memory leaks (verified via extended soak test)
– [ ] Build size within platform limits
– [ ] Build version correctly set and tagged in source control
### Code Quality
– [ ] TODO count: [N] (zero required for launch, or documented exceptions)
– [ ] FIXME count: [N] (zero required)
– [ ] HACK count: [N] (each must have documented justification)
– [ ] No debug output in production code
– [ ] No hardcoded dev/test values
– [ ] All feature flags set to production values
– [ ] Error handling covers all critical paths
– [ ] Crash reporting integrated and verified
### Security
– [ ] No exposed API keys or credentials in source
– [ ] Save data encrypted
– [ ] Network communication secured (TLS/DTLS)
– [ ] Anti-cheat measures active (if multiplayer)
– [ ] Input validation on all server endpoints (if multiplayer)
– [ ] Privacy policy compliance verified
—
## 2. Content Readiness
### Assets
– [ ] All placeholder art replaced with final assets
– [ ] All placeholder audio replaced with final audio
– [ ] Audio mix finalized and approved by audio director
– [ ] All VFX polished and performance-verified
– [ ] No missing or broken asset references
– [ ] Asset naming conventions enforced
### Text and Localization
– [ ] All player-facing text proofread
– [ ] No hardcoded strings (all externalized for localization)
– [ ] All supported languages translated and verified
– [ ] Text fits UI in all languages (text fitting pass complete)
– [ ] Font coverage verified for all supported languages
– [ ] Credits complete, accurate, and up to date
### Game Content
– [ ] All levels/maps playable from start to finish
– [ ] Tutorial flow complete and tested with new players
– [ ] All achievements/trophies implemented and tested
– [ ] Save/load works correctly for all game states
– [ ] Difficulty settings balanced and tested
– [ ] End-game/credits sequence complete
—
## 3. Quality Assurance
### Testing
– [ ] Full regression test suite passed
– [ ] Zero S1 (Critical) bugs open
– [ ] Zero S2 (Major) bugs open (or documented exceptions)
– [ ] Soak test passed (8+ hours continuous play)
– [ ] Multiplayer stress test passed (if applicable)
– [ ] All critical user paths tested on every platform
– [ ] Edge cases tested (full storage, no network, suspend/resume)
### Platform Certification
– [ ] PC: Steam/Epic/GOG SDK requirements met
– [ ] Console: TRC/TCR/Lotcheck submission prepared
– [ ] Mobile: App Store/Play Store guidelines compliant
– [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)
– [ ] Age ratings obtained (ESRB, PEGI, regional)
### Performance
– [ ] Target FPS met on minimum spec hardware
– [ ] Load times within budget on all platforms
– [ ] Memory usage within budget on all platforms
– [ ] Network bandwidth within targets (if multiplayer)
– [ ] No frame hitches in critical gameplay moments
—
## 4. Store and Distribution
### Store Pages
– [ ] Store page copy finalized and proofread
– [ ] Screenshots current and per-platform resolution
– [ ] Trailers current and approved
– [ ] Key art and capsule images finalized
– [ ] System requirements accurate (PC)
– [ ] Pricing configured for all regions
– [ ] Pre-purchase/wishlist campaigns active (if applicable)
### Legal
– [ ] EULA finalized and approved by legal
– [ ] Privacy policy published and linked
– [ ] Third-party license attributions complete
– [ ] Music/audio licensing verified
– [ ] Trademark/IP clearance confirmed
– [ ] GDPR/CCPA compliance verified (data collection, consent, deletion)
—
## 5. Infrastructure
### Servers (if multiplayer/online)
– [ ] Production servers provisioned and load-tested
– [ ] Auto-scaling configured and tested
– [ ] Database backups configured
– [ ] CDN configured for content delivery
– [ ] DDoS protection active
– [ ] Monitoring and alerting configured
### Analytics and Monitoring
– [ ] Analytics pipeline verified and receiving data
– [ ] Crash reporting active and dashboard accessible
– [ ] Server monitoring dashboards live
– [ ] Key metrics tracked: DAU, session length, retention, crashes
– [ ] Alerts configured for critical thresholds
—
## 6. Community and Marketing
### Community Readiness
– [ ] Community guidelines published
– [ ] Moderation team briefed and tools ready
– [ ] Discord/forum/social channels set up
– [ ] FAQ and known issues page prepared
– [ ] Support email/ticketing system active
### Marketing
– [ ] Launch trailer published
– [ ] Press/influencer review keys distributed
– [ ] Social media launch posts scheduled
– [ ] Launch day blog post/dev update drafted
– [ ] Patch notes for launch version published
—
## 7. Operations
### Team Readiness
– [ ] On-call schedule set for first 72 hours post-launch
– [ ] Incident response playbook reviewed by team
– [ ] Rollback plan documented and tested
– [ ] Hotfix pipeline tested (can ship emergency fix within 4 hours)
– [ ] Communication plan for launch issues (who posts, where, how fast)
### Day-One Plan
– [ ] Day-one patch prepared (if needed)
– [ ] Server unlock/go-live procedure documented
– [ ] Launch monitoring dashboard bookmarked by all leads
– [ ] War room/channel established for launch day
—
## Go / No-Go Decision
**Overall Status**: [READY / NOT READY / CONDITIONAL]
### Blocking Items
[List any items that must be resolved before launch]
### Conditional Items
[List items that have documented workarounds or accepted risk]
### Sign-Offs Required
– [ ] Creative Director — Content and experience quality
– [ ] Technical Director — Technical health and stability
– [ ] QA Lead — Quality and test coverage
– [ ] Producer — Schedule and overall readiness
– [ ] Release Manager — Build and deployment readiness
“`
—
## Phase 5: Save Checklist
Present the completed checklist and summary to the user (total items, blocking items count, conditional items count, departments with incomplete sections).
If not in dry-run mode, ask: "May I write this to `production/releases/launch-checklist-[date].md`?"
If yes, write the file, creating directories as needed.
—
## Phase 6: Next Steps
– Run `/gate-check` to get a formal PASS/CONCERNS/FAIL verdict before launch.
– Coordinate sign-offs via `/team-release`.